書名 | 作者 | 出版年 | 查看 | 回報錯誤連結 |
Cinematic urban geographies / |
Francois Penz, Richard Koeck. |
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Rhetoric, social value and the arts :but how does it work? / |
Charlotte Bonham-Carter, Nicola Mann. |
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Python beyond python :critical engagements with culture / |
Paul N. Reinsch, B. Lynn Whitfield, Robert G. Weiner. |
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Performativity in art, literature, and videogames / |
Darshana Jayemanne. |
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Videogames and postcolonialism :empire plays back / |
Souvik Mukherjee. |
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Alfred Hitchcock's Vertigo and the hermeneutic spiral / |
Robert J. Belton. |
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Politics of architecture in contemporary Argentine cinema / |
Amanda Holmes. |
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Hesitant histories on the Romanian screen / |
Laszlo Strausz. |
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Representing the eighteenth century in film and television, 2000-2015 / |
Karen Bloom Gevirtz. |
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The uses of reason in the evaluation of artworks :commentaries on the Turner Prize / |
Les Gillon. |
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Nineteenth-century illustration and the digital :studies in word and image / |
Julia Thomas. |
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Art and politics under modern dictatorships :a comparison of Chile and Romania / |
Caterina Preda. |
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The advanced game developer's toolkit :create amazing Web-based games with JavaScript and HTML5 / |
Rex van der Spuy. |
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Learn Unity for Android game development :a guide to game design, development, and marketing / |
Adam Sinicki. |
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Mostly codeless game development :new school game engines / |
Robert Ciesla. |
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The active image :architecture and engineering in the age of modeling / |
Sabine Ammon, Remei Capdevila-Werning. |
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