書名 | 作者 | 出版年 | 查看 | 回報錯誤連結 |
Framing uncertainty :computer game epistemologies / |
Markus Rautzenberg. |
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Computer-mediated briefing for architects |
Alexander Koutamanis. |
2014 |
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Retrogame archeology:exploring old computer games / |
John Aycock. |
2016 |
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Janelle Monae's "Dirty computer" / |
Dan Hassler-Forest. |
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Janelle Monae's "Dirty computer" / |
Dan Hassler-Forest. |
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回報問題連結 |
A philosophy of computer art |
Dominic McIver Lopes. |
2010 |
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Play redux:the form of computer games / |
David Myers. |
2010 |
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Computer music instruments :foundations, design, and development / |
Victor Lazzarini. |
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Computer music instruments II :realtime and object-oriented audio / |
Victor Lazzarini. |
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Quantum computer music :foundations, methods and advanced concepts / |
Eduardo Reck Miranda. |
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回報問題連結 |
Audio programming for interactive games:the computer music of games / |
Martin D. Wilde. |
2004 |
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回報問題連結 |
The philosophy of computer games |
John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen. |
2012 |
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Computer games and new media cultures:a handbook of digital games studies / |
Johannes Fromme, Alexander Unger. |
2012 |
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Computer games ::Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013 : revised selected papers / |
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida. |
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Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) |
Paul Chung ... [et al.]. |
2016 |
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Designing fair curves and surfaces:shape quality in geometric modeling and computer-aided design / |
Nickolas S. Sapidis. |
1994 |
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