書名 | 作者 | 出版年 | 查看 | 回報錯誤連結 |
3D game environments:create professional 3D game worlds / |
Luke Ahearn. |
2008 |
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3D game environments:create professional 3D game worlds / |
Luke Ahearn. |
2017 |
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回報問題連結 |
Mostly codeless game development :new school game engines / |
Robert Ciesla. |
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3D game textures:create professional game art using Photoshop / |
Luke Ahearn. |
2009 |
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Game feel:a game designer's guide to virtual sensation / |
Steve Swink. |
2009 |
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Game development with MonoGame :build a 2D game using your own reusable and performant game engine / |
Louis Salin, Rami Morrar. |
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回報問題連結 |
Video game spaces:image, play, and structure in 3D game worlds / |
Michael Nitsche. |
2008 |
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Game dynamics:best practices in procedural and dynamic game content generation / |
Oliver Korn, Newton Lee. |
2017 |
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Introducing JavaScript game development :build a 2D game from the ground up / |
Graeme Stuart. |
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Beginning iOS game center and game kit:for iPhone, iPad, and iPod touch / |
Kyle Richter. |
2011 |
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Evolutionary game design |
Cameron Browne. |
2011 |
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Only a game |
Bill Littlefield. |
2007 |
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Game physics |
David H. Eberly. |
2010 |
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The complete guide to game audio:for composers, musicians, sound designers, and game developers / |
Aaron Marks. |
2009 |
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MonoGame mastery :build a multi-platform 2D game and reusable game engine / |
Jarred Capellman, Louis Salin. |
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Learn Unity for Android game development :a guide to game design, development, and marketing / |
Adam Sinicki. |
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